![]() Self clientfield::set_player_uimodel( PERK_CLIENTFIELD_WIDOWS_WINE, state ) įunction widows_wine_perk_machine_setup( use_trigger, perk_machine, bump_trigger, collision ) Level.machine_assets.on_model = WIDOWS_WINE_MACHINE_ACTIVE_MODEL įunction widows_wine_register_clientfield()Ĭlientfield::register( "clientuimodel ", PERK_CLIENTFIELD_WIDOWS_WINE, VERSION_SHIP, 2, "int " ) Ĭlientfield::register( "actor ", CF_WIDOWS_WINE_WRAP, VERSION_SHIP, 1, "int " ) Ĭlientfield::register( "vehicle ", CF_WIDOWS_WINE_WRAP, VERSION_SHIP, 1, "int " ) įunction widows_wine_set_clientfield( state ) Level.machine_assets.off_model = WIDOWS_WINE_MACHINE_DISABLED_MODEL Level.machine_assets.weapon = GetWeapon( WIDOWS_WINE_PERK_BOTTLE_WEAPON ) Level._effect = WIDOWS_WINE_FX_FILE_WRAP Level._effect = WIDOWS_WINE_FX_FILE_MACHINE_LIGHT If( isdefined( level.widows_wine_precache_override_func) ) Level thread ]() Ĭlientfield::register( "toplayer ", "widows_wine_1p_contact_explosion ", VERSION_SHIP, 1, "counter " ) If( IS_TRUE( level.custom_widows_wine_perk_threads ) ) Zm_perks::register_perk_threads( PERK_WIDOWS_WINE,
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |